but in age2 these 4 super-imperial units tear down TC, slaughter rods and pikes and any cavalries takes almost no damage.ġ1 lansk shipment in age3 are far less effective compared to other merc shipments, Ronins for example, the games says it cost 400 gold, but obivously you cant buy one for 400 gold, so that figure has no real value, now it coomes down to if you wanted some dopps of equal strength, how much would it have cost you? thsi becomes very hard to measure, because it would cost 2200+3200+8000 to get into age5, then 400+1200+3000 to get imperial dopps, even then they are still 25% weaker than ronins.īut because mercs cant be upgraded(without card), you stuck witht he same merc regardless age, that makes later mercs less dominating than early mercs, pre-1.05 german age2 russh was very effective, thanks to 4 landsks, who according to this guide are bad deal cos they worth 320 gold when normal age2 shipment worth 600~700. The value of merc is extremely hard to judge,īecause the fact that mercs are super-imperial units, you didnt pay for the upgrade. Personally, I would rather see the amount of mercenaries per shipment changed than their stats watered down, if it even has to come to that. Relatively speaking, Band of Landsknecht is underpowered and Mediterranean Mercenary Army is overpowered. It only really means the gold values assigned to them might be skewed. Mediterraneans are almost twice as good as Asians in terms of resources, valued at an astounding 2800 gold.ĭoes this mean mercenaries are not overpowered? Well, not really. Holy Roman Army is probably 1 Jaeger too powerful, but that is nothing compared to the Mediterranean Army. Industrial Age shipments are by far the most inconsistent. That makes the net value of the card only 320, which is more on par with Discovery Age shipments. I assumed they get at least 1 free Landsknecht (240 gold) with the shipment, making the "normal" count 3. Germans should get 2 Uhlans with any non-team Colonial Age shipment, which is 300 free resources. The one exception is the Jaeger Division, which is a British unique card.īand of Landsknecht is the only noticeably weak card. 10 Barbary Corsair x 200 Gold = 2000 Goldįor the most part, Fortress Age shipments are right on target.Hire Mediterranean Mercenary Army = 2800 Gold 13 Swiss Pikeman x 160 Gold = 2080 Gold.Hire Manchurian Cavalry Archers = 1000 Gold 11 Barbary Corsair x 200 Gold = 2200 Gold.Mercenary counts are for non-German civilizations, since Germans get free Uhlans/mercenaries as a civilization bonus, which is another topic entirely.īand of Landsknecht Mercenaries = 320 Gold I took the value of the mercenaries and subtracted the cost of sending the shipment, which can be compared against the amount of gold, in crates, that you could have sent with a similar shipment. Even though you don't train mercenaries, each one has a "cost" in gold that affects such things in-game as Kill XP and Score, as well as Population cost, roughly. Stats aside for now, I just looked at the resource value of sending each shipment. With people complaining about mercenaries being too powerful, I decided to do a little investigating myself, since I primarily play Germans.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |